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Save scumming is actually the biggest cheat there is. Just the fact that the player can save scum is huge, when we think about it. People would just keep reloading saves till they got the outcome they wanted from an agent. The agents used to be very prone to exploiting in the earlier games too. If players didn't exploit or cheese so much, it's debatable whether devs would feel they have to make scripts for things like spawning daimyo. I think your post should remind people that, while we are quick to say the ai has "cheats," the human players are reluctant to admit that we do stuff all the time called "exploiting" ? In both instances i could easily cry "cheat" but at the same time i was smart enough to think of such things whereas the AI isn't and can't.
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This is not to hate on the Total War francise as every single RTS game does this when it comes to difficulty changes.
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If you would play any competition and you let the people know you were playing by diffrent rules they would all say you were cheating, because that is basicly the deffinition and having a computer AI do it does not change this. For this reason the developers made it so the AI plays with better unit statistics on the battlefield and gets a extra bonus income and reduced unit upkeep on the campaign map. The reason you can't do all these things is because the AI is utterly bad and you wouldent have to try and bankrupt him they would do it them selfs.
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Also, as has been pointed out to me by far smarter people here, some of the AI "cheating" is written that way so as to adjust to playing against a human. Originally posted by -EAT3N-:I wouldn't say "cheat" so much as the AI plays by different rules.
Using shogun 2 cheats full#
In Shogun 2 with the Shimazu against the Shoni, they had 1 city, they had no trade with anyone, i killed every agent, i killed every general, i sabotaged farms and ports, and every building i could.and still every turn a brand new Daimyo and all buildings repaired, and they still managed to field a full stack army. You can't bankrupt an AI clan/family/country to the point that they "lose" or go rebel. In Rome: Barbarian Invasions i actually lost the campaign because i was so bankrupt and in the red (destroyed a bunch of outlying towns and moved all the armies so instead of being spread out i was more together.didn't work out for me). In Shogun 2 i've killed Daimyo's in the lone region a clan has left, then put the town under siege and ended turn.only to have a brand new Daimyo pop up in the town. I think Creative Assembly figured out this trick because you can't do it anymore. In Rome 1 you could assassinate every, we'll say Gaul, general and then the faction would "die" and become rebel and then you'd have an easier time taking regions because rebels rarely leave. I wouldn't say "cheat" so much as the AI plays by different rules.